Posts

  • The Current State of My Life as a Hobbyist Game Developer

    I’m writing this blog post largely to get my brain in order and decide what gamedev projects I’m going to work on in the near future.

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  • Making Godot Games Moddable

    This article is about how to use Godot in the upcoming 8 Bits to Infinity “Shape Jam” in January 2020. More info is available on the jam pages but here’s a short summary: In part 1, develop a game with simple shapes for graphics but make it easily moddable so someone else can replace the graphics and add sound. For part 2, take someone else’s part 1 game and create the graphics and sound.

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  • Introductory Jedi Ethics

    [Transcript of a lecture given to new Padawans at the Jedi temple on Coruscant. The speaker is Jedi Master Atko Shune.]

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  • Zeldish Postmortem

    Zeldish is the second game I made using the Godot game engine. It’s a dungeon crawling action game in the style of the 2D Zelda games (mainly the Gameboy Color entries).

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  • Flappy Butt Postmortem

    As I alluded to in my last postmortem, I’ve stopped trying to write my games from a low level up, and instead moved over to using the Godot game engine. Flappy Butt is the first thing I made with Godot in order to try out and start becoming familiar with the engine. It’s a Flappy Bird clone featuring a flying butt.

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  • Write your own Godot unit testing framework

    Godot gives you all the tools to write your own unit testing framework. You could use one that someone’s already written, but it would take almost as long to install and learn someone else’s framework as it would to roll your own, and your framework will be perfectly suited to your needs. Plus it’s fun.

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  • Minigolf Adventure Postmortem

    I recently finished my most recent game project “Minigolf Adventure”, and I thought I’d write up a few thoughts about what worked and what didn’t.

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  • Rust Macros for DSLs, or, Embedding Lisp inside Rust Source

    Recently I’ve been experimenting with Rust macros, and I’ve come to the conclusion that they are quite powerful. More powerful than I had previously realised.

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  • Adventures in Programming Language Design

    Recently I’ve been venturing into the world compilers and programming language design. I thought I’d write a bit about my adventures for anyone interested.

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  • Thoughts on Mega Man Boss Design

    I’ve been playing some Mega Man for this challenge I came up with, and I’ve got some thoughts on the boss design I’ve seen.

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  • Untitled Project Devlog #1

    As I mentioned at the end of my last post I have started a new project. I’ve now been working on it for most of a week. Here’s a screenshot:

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  • Restarting Game Development

    I’m trying to get back into game development. This is something I keep coming back to in various forms. This time, however, I’m trying to actually make some games and get them out there, rather than trying to write engines from scratch and not getting anywhere. This article describes a tendancy of mine very well, and I’m trying to break out of that habit.

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  • How a blog?

    This is a quick post going over how I got the blog up and running for anyone who’s interested.

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  • Why a blog?

    I thought people might be interested in why I’ve decided to start a blog, and I need a few posts so I can test out the features of the site, so here goes.

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  • Hello World!

    Hello world! I think I’ll leave this up on the final site as a shrine to the gods of programming.

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