Every Zelda: Phantom Hourglass
As the next game in my current challenge, I have now finished Phantom Hourglass with not 100% completion, because I got sick of the game at the end. Took a little longer, but not bad going.

On the 3DS again so limited screenshots again.
What Happens
Another long summary:
Click to expand
The game opens with a storybook summary of the events of Wind Waker, which this is a very direct sequel to. Link and Zelda/Tetra (who has reverted to pirate Tetra form) are sailing the seas searching for a legendary ghost ship, and discuss rumours of an "Ocean King" diety protecting the area. They encounter the ghost ship, and Tetra is immediately abducted. Link attempts to jump on board and follow but passes out. He is woken on a beach by a fairy, Ciela.
Ciela takes Link to see Oshus for more info about the ghost ship. Oshus attempts to dissaude Link from persuing the ghost ship, but Link insists, so he sends Link to meet Linebeck at the harbor. There's an earthquake on the way (and some discussion of frequent recent earthquakes), which has destroyed the bridge to town, so Link has to go another way via a cave. The path is infested by monsters, so Link "acquires" a sword from Oshus' storehouse. Oshus catches them but relents and gives Link a basic swordfighting lesson. (Wait, isn't this the Link from Wind Waker who's already defeated Ganon once? He doesn't need sword lessons)
Link finds his way to the harbor without incident. Linebeck isn't there, or at his favourite haunt, the milk bar. Apparently he's going to the Temple of the Ocean King, which is rumored to suck out the soul of anyone who enters. Link heads there, and immediately finds Linebeck stuck behind some spikes, claiming to have sprained his ankle. Link retracts the spikes (although the temple does indeed slowly drain hearts outside of safe areas), and Linebeck runs to freedom. They meet up by the entrance and Linebeck tells Link that the temple holds a clue to the ghost ship, and gives him a small key he found. Link explores the temple and finds a sea chart for the SW quadrant of the sea.
Back at the harbor, Link meets Oshus and Linebeck at the boat. Oshus prompts Link to scratch off a section of map, revealing an icon over the Isle of Ember where a fortune teller, Astrid lives. Oshus suggests that Link go see her, Linebeck agrees to sail there, and Ciela agrees to come along too (which is convenient as we need a cursor).
On the Isle of Ember, Link saves Astrid from... being locked in the basement forever because her assistant left her locked in there "for her safety" and went and died outside? Astrid gives a suitably vague prophecy about Link saving the world and then sends him off to the Temple of Fire on the island's volcanic summit.
Link adventures through the temple and finds Leaf, the spirit of fire, another fairy, at the end. Leaf works for the ocean king but says that they cannot sense his presence. After a quick debrief with Astrid, she tells the gang they need to collect another 2 spirits, and for now to return to the Temple of the Ocean King. Once there, Oshus pops up and tells Link to do up to the dais which we ran past earlier. The hourglass there starts glowing and Link grabs it - it's the titular Phantom Hourglass.
Oshus explains the hourglass will protect Link from the temple's life drain effects as long as the sand lasts, before needing to be recharged outside in the sun. Link had collected some of its sand of hours from the first boss, and will need to get more from bosses in the other temples. Oshus tells Link to explore the temple to look for another clue to the location of the next dungeon. Link does so, and finds a chart of the northwestern sea with another temple marked.
Stopping off at a nearby island, link acquires a cannon for the boat. Heading through a blocked passage at sea, they encounter the ghost ship and persue to the northwest. However, thick fog manifests and they find themselves teleported back to The start. Stopping off at another island, they meet a fella who’s mad at his father, who is known to have made it through the fog. They find his notes for the passage through the fog, as well as a handy shovel, and leave.
Using the fog info, link makes his way through the fog and thence to the isle of gusts. On the isle he finds the temple of winds and clears it, beating another boss which turns into hourglass sand. He also finds Neri, the blue spirit of wisdom who joins up. Back at the Ocean King Temple, Link makes his way incrementally deeper and finds a clue to the location of the 3rd spirit.
Link stops off to get a salvage hook? Then heads to the map spot. There they fish up a sun key which matches a symbol on a door we saw earlier on the island where we got the shovel and fog info. Going back there, we fhead through the door and find another temple. Clearing the temple, another boss turns into sand. We find a spirit but it’s apparently mute and a plain white, identical to ciela rather than the green we were expecting, how mysterious.
Back at the boat, Oshus is waiting. He tells Ciela that she is not a normal fairy but a spirit. The "spirit" we just found was actually the embodiment of her lost powers. Oshus merges the two back together and Ciela becomes the spirit of courage. The other 2 spirits then also pop out and combine their powers to have a vision of the Ghost Ship and find the way to it. Oshus refuses to elaborate on who he is or how he knew about this.
Back on the seas they are ambushed by a lady pirate, Jolene, who's after Linebeck. She catches up but Link defeats her in combat. I don't know if this was scripted to happen or just a coincidence.
Guided by the spirits through the fog, Link reaches the ghost ship. On board is a dungeon, where Link does an annoying stealth section and escort quest to rescue 4 creepy girls. Shockingly, turns out they are evil ghosts and there's a boss fight. After a quick round of Zelda magic orb tennis, they are defeated and drop a ghost key.
Using the key inside the ghost ship, they find Tetra who has been turned to stone with her soul removed. Oshus pops up again and reveals that he's actual the Ocean King. He tells Link that there's an evil being called "Bellum", a creepy eye monster, who attacked him and sealed his life force under the ocean. Bellum used his power in the form of the sand of hours to spread evil and imprison the spirits, apart from Ciela who split herself and escaped with amnesia. The phantoms in the temple are also his creation. The version of Oshus we know is the Ocean King who split himself and sealed the temple with Bellum inside using the phantom hourglass. The Ghost Ship is also a ruse used by Bellum's monsters so they can lure people in with the promise of treasure and drain their life force.
Oshus tells Link to see a blacksmith, Zauz, who apparently knows how to defeat Bellum. Linebeck throws a strop because there's no treasure but gets back on board when Oshus promises to grant him a wish in exchange for defeating Bellum.
Link meets Zauz on an uncharted island to the north, and he explains that link needs a “phantom sword” to defeat bellum, and that while he doesn’t have one handy he can make one if link brings him 3 special ores entrusted to 3 tribes around the ocean. He then sends link back to the temple of the ocean king to look for another sea chart that will lead him to the ores. Link heads back there and manages to grab both remaining sea charts for northeast and southeast seas in one run.
Link finds the 3 tribes (Gorons, Anouki (weird snow guys), and the "Cobble Kingdom" which is all ruins populated by ghosts), and, for each one, solves some local difficulties, gains access to a dungeon, and finishes the dungeon to get the pure metal ore. He then heads back to Zauz and gives him the ores to start forging the master sword. Link has some time to kill while he does that, so heads out to have a final duel with Jolene the pirate. For some reason. After the fight, which is basically the same as all the others, we get a bit of backstory about Linebeck and Jolene being exes.
Back to Zauz, he's finished the blade but it still needs a handle. Link takes it back to Oshus/The Ocean King who uses the sand of hours to make a handle and empower the sword to control time. With that we finally get the ~~Master Sword~~uh... Phantom Sword. Legally distinct from the Master Sword I guess.
We go back to the Ocean King Temple and go all the way through this time, with the added bonus that we can kill the patrolling phantoms now. Finally Link reaches the bottom of the temple and faces off against Bellum. After a round of "shoot him in the eye weak points" fighting, Bellum spits up Ciela's memories. Ciela remembers that she is the spirit of Courage *and* Time and urges Link on to defeat Bellum.
Link defeats Bellum, aided by Ciela giving the ability to ZA WARUDO stop time. The temple starts to collapse, but Link is teleported out at the last second before being pancaked by a pillar. Back on the boat, Oshus explains that his power is being released, he saved Link and is freeing Tetra from being statue. The revived Tetra thanks Link, Ciela, and Linebeck.
However it turns out Bellum wasn't dead. It grabs Tetra and we have a ship battle with a Bellum-possessed Ghost Ship. The gang then boards the Ghost Ship for a final confrontation and Linebeck's ship gets sunk. Bellum then possesses Linebeck and turns him into a phantom for the final final fight. After beating that, Bellum dissolves into sand. After the battle, everyone is fine including Oshus who has incarnated as his true form: a giant white whale. Oshus grants Linebeck a wish, as promised, and he wishes for his ship back. Oshus also suggests that the whole game was taking place in a different world from Link/Tetra's original one and that this adventure will stop the Ghost Ship appearing back home. Link and Tetra are sent off back to their home world.
General Review
I have a lot of nostalgia for Phantom Hourglass but it’s definitely a flawed game and some parts of it are rough.
One of the most notable aspects of PH is that it is a DS game, gratuitously so. It uses every unusual hardware feature of the DS at every opportunity. Of course it’s all touch controls, which works ok. Touch based swordfighting isn’t great, but some of the items, like the boomerang and bombchus, are really fun twists on classic zelda items. More than that though, there’s stuff like using the microphone to blow out flames or shout, and that one infamous puzzle where the solution is to physically close the DS. It ends up feeling a bit gimmicky at times.
Also the game constantly pauses in dungeons to show you cutscenes of doors opening, bridges extending, etc whenever you do any puzzle stuff, which gets really old really fast. This is doubly unnecessary as the map also shows you a marker for whatever just happened so you don’t even really need to see it. At the very least they should have sped these up about 2-3x faster.
The sailing in the game does kinda drag after a while. I didn’t mind when I was just playing through the story, but when it came to trying to get 100% it really started to drag. It’s just kinda slow and boring to keep revisiting islands. Also ship customisation is a real letdown. It only changes how much HP your ship has, which is barely relevant. If they had actually let you make the ship faster it would have been so much better.
I think my biggest criticism of PH is that it feels very handholdy, especially in the first half of the game or so. Things are constantly explained and reexplained and you are never expected to think for yourself before someone pops up to tell you exactly what to do. For example, there are many puzzles in the game that revolve around drawing on or otherwise notating the map, which is a fun mechanic and decent use of the DS touch screen. But almost every time you need to do this the game will explicitly tell you to do so. This was a general problem in this era of Nintendo design, isn’t the worst Zelda game for this problem (that’s Skyward Sword) but it still grates on me a lot.
The story is decent, but it commits the crime of relegating Tetra, one of the most memorable and interesting Zelda incarnations, to being a useless damsel in distress, in fact just a statue for most of the game. She’s barely in it outside of the very beginning and end. This is also not just a direct sequel but actually has the same Link and Zelda(Tetra) as Windwaker which is quite unusual for Zelda. Although this does open up questions as to why Link doesn’t have any of his cool stuff or skills from Windwaker handy.
No super memorable dungeons again, in fact the dungeons tend to suffer a bit because you have a very high fidelity map of them as soon as you enter and constantly visible on the second screen. The most infamous one is the Temple of the Ocean King, which you repeatedly revisit and which has a unique “timed semi-stealth based” vibe rather than a normal Zelda dungeon design. I actually didn’t dislike this overmuch, the fact that each time you come back to it you have new abilities to take new paths keeps me engaged enough, and it’s not so long as to become boring especially when you get the midway checkpoint.
Overall I still had fun with Phantom Hourglass but it is definitely not my favourite Zelda game. I think dropping it rather than persisting for the full 100% was a good idea because I just wasn’t enjoying it by the end.
Sidquests and Stuff
As I alluded to earlier, I didn’t 100% the game. This is what I had left:
- 3 Heart Containers (from Archery (very difficult), the trading quest, and purchasing from Masked Beedle)
- A handful of spirit gems
- 10 treasure maps and the associated ship parts and sand
A bit of a bad showing for minigames this time. The ship shooting range is a boring touchscreen spam fest. The archery minigame is brutally hard to get the top score on, requiring basically perfect play (I only managed 1950/2000, probably could have got there with enough grinding). There’s the “Goron Game” which is very simple, and the Maze Island which is mainly an exercise in finding a decent route around a not-super-interesting maze.
The spirit gems are a major collectible, but they feel really underwhelming as there are so many of them and you need so many to get any actual reward. Finding all of them is also annoying as there are so many to keep track of and no help in game to find them. No heart pieces this time, only full containers, which means they are very rare and only come as “big” rewards for big sidquests, which in turn become disappointing compared to an actual unique reward.
When at sea, there’s fishing, which is fun enough although you have to sail around to find fishing spots which is a drag (see above). And salvaging which is a very annoying minigame with bad controls, disappointing rewards, and is really annoying if you break the salvage arm as you have to go back to the start island and pay every time.

Remaining Games List
- The Legend of Zelda
- A Link to the Past
- Link’s Awakening
- Oracle of Seasons
- Oracle of Ages
- The Minish Cap
Phantom Hourglass- Spirit Tracks
A Link Between Worlds- Echoes of Wisdom
And the roll for the next game is…

Link’s Awakening
Decided to play the Switch remake for this one. Better screenshots next time as long as I can work out how to get them off the Switch.