Every Zelda: Link's Awakening
Another game down in my current challenge, I have now finished Link’s Awakening. I’m slacking off again on 100% completion, I might give up on that.


What Happens
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Link awakens confused, on Koholint Island under the care of Marin and Tarin. Tarin returns Link's shield (which has his name on the back), and Marin suggests he check the beach where he apparently washed up, with the caveat that monsters have been seen around recently.
Link finds his sword and is greeted by a mysterious owl. The owl tells him he must "wake the Wind Fish" to leave the island and that he should head to the mysterious forest to the north. At the forest, the owl tells him to find a key there and then head to Tail Cave, south of the village. In the forest, a mischevious racoon fucks with Link getting him lost in the forest. He deals with this by finding a toadstool and having a witch grind it into magic powder, which he blasts into the raccoon's sensitive nose. The raccoon turns back into Tarin, who apparently ate a bad mushroom. After that Link is able to grab the key and head to Tail Cave.
After finishing the dungeon, Link finds the Full Moon Cello. The owl informs him that it is one of a total of 8 "Instruments of the Sirens", and he needs to find the rest. The next one is apparently in a swamp to the north, so we head there.
Passing back through the village, it’s in uproar because moblins have kidnapped bowwow, a chain chimp kept as a pet in the village (btw this game has a bunch of conspicuous Mario references for whatever reason). Link persues.
Link storms the moblin hideout and rescues bowwow. He takes him to the swamp where bowwow obligingly eats plants that would otherwise make it impassable. He finds the entrance to the next dungeon, Bottle Grotto. After clearing it he finds the conch horn, the next instrument, and a hint that the next destination is the Prarie.
Link meets a man named Richard who says he's been evicted from the castle. He asks Link to retrieve the 5 golden leaves there. To get into the castle, Link engages in a short trading quest to get bananas, and then gives them to a monkey who constructs a bridge for him, which leads to a passage into the grounds. Inside, Link finds the 5 golden leaves largely by murdering the inhabitants and wildlife. Taking them back to Richard, he's rewarded by being allowed into Pothole Field, where he finds the Slime Key. This unlocks Key Cavern, the third dungeon. Clearing that gets the Sea Lily's Bell and a hint pointing at a waterfall. The owl however says to go to the desert.
A couple of stop offs that I did at this point: the Colour Dungeon which is optional, rewarding an upgraded tunic. And going to the Dream Shrine in the village to retrieve an Ocarina, and learn a "The Ballad of the Wind Fish" from Marin, which definitely seems like it will be relevant at some point.
Link travels across to the animal village which is outside the desert, but a sleeping walrus is blocking the path. Link enlists Marin back at the beach and brings her to sing to the walrus, waking it and shifting out of the way. Marin stays to sing to the villagers, while link finds the anglers key in the desert. (This took me a while to figure out as I was trying to use the ocarina with marins song to solve this puzzle which produces no effect at all)
The Angler's Key fits into a lock in the mountains which switches off a waterfall, allowing access to the waterlogged Angler's Tunnel dungeon. Finishing that gets us the Surf Harp (and the ability to swim).
Link swims into the bay at the south of the island and finds the entrance to Catfish's Maw, the next dungeon. At the end we get the Wind Marimba and a clue that the next instrument is at a shrine.
We get a key from a mini dungeon, then head to the Face Shrine. At the end the boss warns that waking the wind fish will destroy the whole island and everyone on it, but he goes down and we obtain the Coral Triangle.
We make a somewhat obscure diversion to learn an ocarina song that can raise the dead(?!). We then move the town weather vane and find the grave of a rooster. Raising that from the dead, he becomes a companion we can use to fly over large pits. We head to the mountain and find the Bird Key in a cave (behind some large pits). We then head to the north east of the mountain range, and use the key to unlock the next dungeon, Eagle's Tower. Completing the tower we find the Organ of Evening Calm.
Powering pretty much straight on to the next dungeon, Turtle Rock, Link awakens it with the resurrection song and fights the turtle head before entering. Inside we find the final instrument: the Thunder Drum.
After a quick stop off to get a code from the village library, Link heads to the Wind Fish egg on the top of Mt. Tamaranth. He plays the Ocarina + the 8 instruments and a hole appears. He goes in and fights the final boss manifestation of nightmares. Then the Wind Fish (a giant psychadelic flying whale) appears and tells Link it's time to awaken.
Link wakes up on a raft at sea, it was all a dream. The Wind Fish then flies overhead and credits roll.
General Review
Link’s Awakening sits in a weird space for me. I have a lot of nostalgia for the Oracle games, which share a lot with LA, but I never actually played it as a kid. I’ve tried a few times to play Link’s Awakening but this is the first time I’ve pushed through to finish it. Somehow, it never really hits for me.

The game is decent but it suffers a little from the design limitations of the original Gameboy incarnation. They do a lot despite that. There are a few memorable dungeons like one where you “chase” a miniboss around a dungeon and fight him repeatedly, or destroy pillars to drop a floor of a tower downwards. It’s fairly long too with a full 8 + 1 + another 1 dungeons.
Speaking of which, the bonus Colour Dungeon is a weird anachronism preserved from the “DX” Gameboy Colo(u)r release. They’ve made it colourblind accessible too in this version, which is understandable in view of modern gaming standard but feels self defeating.
This is a quality remake. The art is very nice, with an almost toybox-like quality. The gameplay is quite authentic to the original but just a tiny bit polished. Having dedicated sword and shield buttons makes everything so much smoother. I wish they had put the Roc’s Feather on a button too as I had it bound to one for almost the entire game anyway.

This is the second game in a row that has ended with a magical whale appearing and sending Link back to the real world/being amiguous about whether this was all real. Maybe Phantom Hourglass was an intentional reference to this, I have never put that together before (because I hadn’t beaten LA).
I did have a big stall where I was about 90% of the way through and didn’t finish for ages. Overall Link’s Awakening still doesn’t quite hit for me. It feels too much like an uncanny valley Oracle game for me to really enjoy, which is a very personal opinion.
Sidquests and Stuff
There are a usual selection of heart pieces (back to heart pieces and not whole hearts again). There are also a bunch of “Mystery Seashells” which give a set of rewards. These are very arbitrarily hidden and I don’t think there’s a way to find them particularly? At least the remake tracks where you’ve found both heart pieces and shells, which is nice.

There’s a big minigame where you build dungeons using rooms from dungeons you’ve completed. You have to meet some design requirements and then play through your creation yourself. This is fairly fun, but the limited set of rooms means it can get repetitive, especially since I felt quite incentivised to make the dungeons as easy to beat as possible rather than “good” or “fun”.
There’s a fishing minigame, which I found quite hard and not particularly fun. Too much button mashing and very easy to have your line breaking.
There’s a trading quest but it’s actually required for the main story, not really a sidequest.
Remaining Games List
- The Legend of Zelda
- A Link to the Past
Link’s Awakening- Oracle of Seasons
- Oracle of Ages
- The Minish Cap
Phantom Hourglass- Spirit Tracks
A Link Between Worlds- Echoes of Wisdom
And the roll for the next game is…

Echoes of Wisdom
On the switch once again, not by choice this time. Interested to try this one.