### The Bradford Hotel Heist
You are Thelma Payne, up and coming deputy in training. You're standing outside The Bradford Hotel.
Your task: Open the safe where Sherrif Coyote Miles has hidden a "life-changing" secret.
[[Head Inside->Lobby]]Inside the lobby are [[five doors->Lobby Doors]].
There's something written on the [[wall behind you->Lobby Wall]].There are 5 doors, each with a painting of an animal and a number inscribed below.
[[Rabbit - 307->Concierge]]
[[Monkey - 547->Game Room]]
[[Giraffe - 173->Freight Room]]
[[Horse - 823->Clerk's Office]]
[[Coyote - 661->Safe Room]]
[[Back to Lobby->Lobby]].On the wall is written
<span style="color:green">B</span>A<span style="color:green">D</span>G<span style="color:green">E</span>
[[Back to Lobby->Lobby]].The concierge is in here, sitting as his desk, apparently pretty bored. It must be a slow day, despite the stupid puzzle bullshit that has taken over the hotel.
(if: $lockboxOpen is true)[ [[Chat with the concierge about time travel.->Chat about time travel]]. ]
[[Back to Lobby->Lobby]].You enter the hotel game room. A billiard table dominates the room, and a dartboard adorns one wall.
(if: $dartCodeKnown is true)[ [[Examine the dartboard->Secret Wall]] .]
[[Back to Lobby->Lobby]].This is the hotel's freight room, where packages are stored after they're delivered and while waiting to be picked up. [[One package in particular catches your eye->Lockbox]].
[[Back to Lobby->Lobby]].A clerk sits in his office, typing away busily at a typewriter.
(if: $lockboxOpen is true)[ [[Chat with the clerk about time travel.->Clerk Time Travel]]. ]
[[Back to Lobby->Lobby]].(if: $codeFound is true)[The window is swinging open and there's a concerning lack of any safes. It looks like the safe has been [[dragged away->Pursuit]].](else:)[The safe sits here, a lump of cold and heartless iron. Your destiny awaits inside. You have no idea what the code is.]
[[Back to Lobby->Lobby]].Thelma Payne
5 animals - rabbit monkey giraffe horse coyote
3 digit codes (all primes)
BADGE on wall above entrance door - 1, 3, 5 letters in green
sudoku found on the corpse of a stuffed coyote mounted to secret wall in games room has safe combo
twist leading to hidden wall was that hotel concierge is his own grandfather
Code: 356625You enter the concierge's birthday, pressing on each segment of the dartboard in turn.
The wall rotates on its axis, revealing a new face. The corpse of a [[stuffed coyote->Stuffed Coyote]] is mounted on a wooden plate.
[[Back to the Game Room->Game Room]].Examining the dead dog, you find a sudoku puzzle, on a page entitled "Safe Code". 6 of the squares are highlighted.
Sorry this transcription of the sudoku sucks. It's hard to get a sudoku embedded in this in any kind of sensible way. The "!"s are the highlighted target boxes and "#"s are empty.
<span style="font-family:'Lucida Console', monospace">
`
#!#|26#|7#1
68#|!7#|#9#
19#|##4|5##
-----------
82!|1##|#4#
##4|6#2|9##
#5#|##3|!28
-----------
##9|3##|#74
!4#|#5#|#36
7#3|#18|#!#
`
</span>
[[Back to Game Room->Game Room]].
(set: $codeFound to true)
Following the drag marks down the street, you eventually come across your hated rival George Washingham. He appears to be napping under a tree, while the safe lies across the train tracks. You guess he's trying to use the train to break open the safe, but that plan seems like it's going to be highly destructive to both safe and train.
[[Sneak up->At Safe]].You succesfully sneak up to the safe without waking George. You start to dial in the code.
(You did solve the sudoku, write down, and remember the code right? Well, you can probably [[recall it->Sudoku one mo gain]].)
Enter first digit:
[[1->D2Wrong]]
[[2->D2Wrong]]
[[3->D2Right]]
[[4->D2Wrong]]
[[5->D2Wrong]]
[[6->D2Wrong]]
[[7->D2Wrong]]
[[8->D2Wrong]]
[[9->D2Wrong]]
Enter second digit:
[[1->D3Wrong]]
[[2->D3Wrong]]
[[3->D3Wrong]]
[[4->D3Wrong]]
[[5->D3Wrong]]
[[6->D3Wrong]]
[[7->D3Wrong]]
[[8->D3Wrong]]
[[9->D3Wrong]]Enter second digit:
[[1->D3Wrong]]
[[2->D3Wrong]]
[[3->D3Wrong]]
[[4->D3Wrong]]
[[5->D3Right]]
[[6->D3Wrong]]
[[7->D3Wrong]]
[[8->D3Wrong]]
[[9->D3Wrong]]Enter third digit:
[[1->D4Wrong]]
[[2->D4Wrong]]
[[3->D4Wrong]]
[[4->D4Wrong]]
[[5->D4Wrong]]
[[6->D4Wrong]]
[[7->D4Wrong]]
[[8->D4Wrong]]
[[9->D4Wrong]]Enter fourth digit:
[[1->D5Wrong]]
[[2->D5Wrong]]
[[3->D5Wrong]]
[[4->D5Wrong]]
[[5->D5Wrong]]
[[6->D5Wrong]]
[[7->D5Wrong]]
[[8->D5Wrong]]
[[9->D5Wrong]]Enter fifth digit:
[[1->D6Wrong]]
[[2->D6Wrong]]
[[3->D6Wrong]]
[[4->D6Wrong]]
[[5->D6Wrong]]
[[6->D6Wrong]]
[[7->D6Wrong]]
[[8->D6Wrong]]
[[9->D6Wrong]]<span style="font-family:'Lucida Console', monospace">
`
#!#|26#|7#1
68#|!7#|#9#
19#|##4|5##
-----------
82!|1##|#4#
##4|6#2|9##
#5#|##3|!28
-----------
##9|3##|#74
!4#|#5#|#36
7#3|#18|#!#
`
</span>
[[Done->At Safe]].Enter sixth digit:
[[1->Retry Safe]]
[[2->Retry Safe]]
[[3->Retry Safe]]
[[4->Retry Safe]]
[[5->Retry Safe]]
[[6->Retry Safe]]
[[7->Retry Safe]]
[[8->Retry Safe]]
[[9->Retry Safe]]The combination lock clunks, and resets. You must have messed up the code.
[[Try Again->At Safe]].Enter third digit:
[[1->D4Wrong]]
[[2->D4Wrong]]
[[3->D4Wrong]]
[[4->D4Wrong]]
[[5->D4Wrong]]
[[6->D4Right]]
[[7->D4Wrong]]
[[8->D4Wrong]]
[[9->D4Wrong]]Enter fourth digit:
[[1->D5Wrong]]
[[2->D5Wrong]]
[[3->D5Wrong]]
[[4->D5Wrong]]
[[5->D5Wrong]]
[[6->D5Right]]
[[7->D5Wrong]]
[[8->D5Wrong]]
[[9->D5Wrong]]Enter fifth digit:
[[1->D6Wrong]]
[[2->D6Right]]
[[3->D6Wrong]]
[[4->D6Wrong]]
[[5->D6Wrong]]
[[6->D6Wrong]]
[[7->D6Wrong]]
[[8->D6Wrong]]
[[9->D6Wrong]]Enter sixth digit:
[[1->Retry Safe]]
[[2->Retry Safe]]
[[3->Retry Safe]]
[[4->Retry Safe]]
[[5->Safe Open]]
[[6->Retry Safe]]
[[7->Retry Safe]]
[[8->Retry Safe]]
[[9->Retry Safe]]The safe lock clicks sweetly, and the handle turns. The door swings open on perfectly greased hinges. [[You gaze in awe upon the treasure held within->The End]].### The End
''Programming and Writing by'' Maximilian Hunt
''Concept and Game Design by'' Caspar Van Der Sman
''Executive Producers:'' Jethro Harrup and Alex Spencer"Oh yes, I know a lot about time travel. In fact, technically I'm my own grandfather. It's a long story.
My Birthday?
''Twentieth'' of October, ''Eighteen''-''Seventeen''."
[[Back to Lobby->Lobby]].
(set: $dartCodeKnown to true)The suspicious package is a lockbox. Embossed on the top is a large sheriff's star emblem, which caught your eye. Strangely, it's coloured green. The box has a 3 digit combination lock.
Try entering a digit:
[[1->L1Wrong]]
[[2->L1Right]]
[[3->L1Wrong]]
[[4->L1Wrong]]
[[5->L1Wrong]]
[[6->L1Wrong]]
[[Or go back->Freight Room]].
Try entering a second digit:
[[1->L2Wrong]]
[[2->L2Wrong]]
[[3->L2Wrong]]
[[4->L2Wrong]]
[[5->L2Wrong]]
[[6->L2Wrong]]
Try entering a second digit:
[[1->L2Wrong]]
[[2->L2Wrong]]
[[3->L2Wrong]]
[[4->L2Right]]
[[5->L2Wrong]]
[[6->L2Wrong]]
Try entering a third digit:
[[1->Retry Lockbox]]
[[2->Retry Lockbox]]
[[3->Retry Lockbox]]
[[4->Retry Lockbox]]
[[5->Retry Lockbox]]
[[6->Retry Lockbox]]
Try entering a third digit:
[[1->Retry Lockbox]]
[[2->Retry Lockbox]]
[[3->Retry Lockbox]]
[[4->Retry Lockbox]]
[[5->Lockbox Open]]
[[6->Retry Lockbox]]
The lockbox doesn't open.
[[Try again->Lockbox]].The lockbox pops open. Inside is a note.
"The paradoxical staff member's birthday holds the key to a good game of darts."
[[Back to Freight Room->Freight Room]].
(set: $lockboxOpen to true)"Oh yes, I know a little about time travel. I know enough not to cause any paradoxes. That would just be stupid."
[[Back to lobby->Lobby]].